Game Over – but not in the gym
Children are interested in computer games. In order to be successful in the virtual game world, they must accept given rules and tasks. As part of these commitments, they can explore and explore their courses of action, train skills and learn to master the game. They develop into experts and prove themselves successful in car racing, film-ready space duels, historical wars, quirky fantasy stories and comic-like fairy tales.
But how would the children prove themselves if they were given the task of transferring the rules of a computer game to a self-developed obstacle course in a gym? Would such a task excite computer gamers? Can children in grades 1 – 4 recognize the different tasks with their defining characteristics, requirements and rules in a computer game and explain them in a comprehensible way? Are they still able to combine their findings with their own imagination and creativity and incorporate them into an obstacle course? And the course designed for those who will later try it out and play, as stimulating and exciting?